As Game designer, you will be responsible for devising what the Winky games consists of and how they are played. You will plan and define all the core elements of the games settings, core goals, structure, rules, story flows, characters, objects, props, achievements and devices available to the user. Reporting directly to the CPO and the Lead Game Designer, you will collaborate with members of the other teams including artists, firmware programmers, audio engineers and product managers. Because Winky is also intended to an open target for gaming and educational apps, you will partake in the development of Winky's API, in close collaboration with the firmware team. A wide degree of creativity and autonomy is expected as you will also take part in the upstream brainstorming and definition phases of our application feature development cycle.